π¬ PIXARARAANI HYPER SYSTEMS Β· v1.0 Β· THE ANIMATION BENCHποΈ FRAMES, BOUNCE, STORY β every film ever made is still pictures that learned to move.
ποΈ FRAME BY FRAME β THE FLIPBOOK STUDIO
Snap or pick up to 24 frames β they line up in the strip under the screen. Press play and the stills learn to move. Tap a frame in the strip to remove it.
π¬ No frames on the reel yet.
Snap the first one and the studio lights up.
Snap the first one and the studio lights up.
12 FPS
π€ SEND THE REEL posts ONE picture of your whole frame strip to the gallery β the strip itself, not a video. The frames themselves live on this phone only.
π‘ THE BOUNCE β A LAMP, A BALL, GRAVITY
Tap the stage (or the toss button) and throw the ball. Every hard landing makes the lamp hop β that's the whole cartoon.
π STORY SPINE β SIX LINES, ONE STORY
The classic six-beat formula. Finish each line; the bench remembers every word. Then read the story whole.
π THE STUDIO NETWORK
π»
CASPER β THE CAMERA
Where the frames come from β the spectral camera shoots the raw material.
β
πΌοΈ
GALLERY β THE WALL
Where the finished reels hang β every sent strip lands here.
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A fan playground named by the Captain β the name salutes the studio; this is not the studio, and the art you make here is yours.